I've come to terms with the reality that reviewing Elden Ring Runes, or providing an adequately thorough accounting of my time playing the game--is nearly impossible even with my weak capabilities. How can I bring you to the same level of emotion I felt every encounter with a merchant or enemy , generating the most eerie diegetic soundtrack I've ever heard from a video game? What words can I use to bring back the same peaceful nostalgic feeling that came over me the first time I hit a wall with my weapon and it finally faded away to reveal the path that was hidden? How do I spell out the perfect onomatopoeia to capture my groaning reflex when I was ambushed by a nest of basilisks emitting smoke, aware of their dangers from encounters from previous Souls games?
Everything that is in Elden Ring comes bundled with its own kind of friction intended to rub you wrong, until eventually, it rubs the correct way. It is also impossible to be smoothed out without altering the game's main of existence. Souls fans frequently are enticed by the feeling of achievement by overcoming the many challenges of the genre, but it's not just that. It's as if my father recently cleaned the hinges on the old screen door that was at my childhood home. When I first opened it , following his work as handyman, I felt without feeling any weight when I was not greeted with the exact tone and feel I had hoped for. I could hear nothing. I was not feeling anything. It was as if I was lost in the void. The feel, all the personality that door used to hold with its creaking joints was gone, replaced by a whispery smoothness that hid its existence, rather than adding flavor to the world.
That's Elden Ring with no learning curve. It's a process that lets FromSoftware basically throw users in the deep and encourage them to dive to stay safe. Perhaps the user interface could be a little more specific? It's possible. Are the developers able to make an unison effort to evolve the combat mechanics past the insanity of its predecessors? Absolutely, anything is possible. But personally, I don't want a game that plays just like any other game. It's helpful to get a surprising amount of satisfaction from Elden Ring's constant die-retry-die loop It's also refreshing to witness FromSoftware persist in its centuries-old principles. It's akin to a project that rejects modern sensibilities such as high-definition graphics as well as higher frame rates for a smoother experience to attain a specific aesthetic, buy Elden Ring Items wouldn't be the perfect follow-up to Souls lineage if it didn't kindly ask players to modify their gameplay in accordance with its peculiarities instead of its opposite.